﻿capital = 335 #首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_light_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_engine_1 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_armor_light = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_add_sensor_1 = 1
		MVLV_research_supplies = 1
		MVLV_research_custom_shells = 1
		MVLV_research_maintenance_team_3 = 1
		MVLV_research_A6 = 1
	}
	create_equipment_variant = {
		name = "F-4E（大東亜）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_AFR_F-4E"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-5（大東亜）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_F-5"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-16（大東亜）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-16"
	}
	create_equipment_variant = {
		name = "F-18（大東亜）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-18"
	}
	create_equipment_variant = {
		name = "F-18EF（大東亜）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
		}
		icon = "GFX_F-18EF"
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Schurzen_1 = 1

		UNI_Manipulator_improvement = 1

		generic_F-5 = 1
		generic_F-16 = 1
		generic_F-15 = 1
		generic_F-14 = 1
		generic_F-18 = 1
		generic_A-6 = 1
		generic_F-4 = 1
	}
}


1999.1.1 = {
	oob = "GEU_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_ASA"
	load_oob = "MVLV_paratrooper"

	add_to_war = { targeted_alliance = UNI enemy = BET } #戦争状態を設定
	
	set_technology = { #初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		improved_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		CAS1 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		
		improved_equipment_conversion = 1
		advanced_equipment_conversion = 1

		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		
		interwar_antiair = 1
		experimental_rockets = 1
		rocket_engines = 1
		
		MVLV_shell_tech = 1
		
		###陸军ドクトリン###
		
		###TSF###
		tech_special_forces = 1

		
		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1

		###戦術###
		human_combat_tactics = 1

	}
	
	
	add_ideas = { #初期国家精神を定義
		limited_exports
		limited_conscription
		war_economy
		mvlv_nuclear_winter
		mvlv_prominence_problem
		GEU_jp_support
		GEU_ast_support
		GEU_jacaruta
		mvlv_license
		GEU_KODA
		MVLV_UNF
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
	}
	
	set_convoys = 1500
	starting_train_buffer = 100
}
set_stability = 0.5 #初期安定度を定義
set_war_support = 0.5 #初期戦争協力度を定義

set_research_slots = 3 #初期研究枠を定義

army_experience = 350
navy_experience = 100

add_political_power = 0 #初期政治力を定義
add_offsite_building = { type = arms_factory level = 5 } 
add_offsite_building = { type = industrial_complex level = 5 } 
add_offsite_building = { type = dockyard level = 5 } 
add_offsite_building = { type = ammunition_plant level = 3 } 
add_offsite_building = { type = ammunition_silo level = 2 } 

set_politics = { 
	ruling_party = neutrality
	last_election = "1936.1.1"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	neutrality = 50
	democratic = 10
	fascism = 10
	communism = 30
}

###各政体における指導者を定義###
create_country_leader = {
	name = "大東亜連合理事会"
	desc = ""
	picture = "GEL.dds"
	expire = "2040.3.1"
	ideology = socialism #Marhaenism his own unique mix of stuff
	traits = {
	}
}

create_country_leader = {
	name = "大東亜連合理事会"
	desc = ""
	picture = "GEL.dds"
	expire = "2040.3.1"
	ideology = conservatism 
	traits = {
	}
}


create_country_leader = {
	name = "大東亜連合理事会"
	desc = ""
	picture = "GEL.dds"
	expire = "2040.3.1"
	ideology = marxism
	traits = {
	}
}

create_country_leader = {
	name = "大東亜連合理事会"
	desc = ""
	picture = "GEL.dds"
	expire = "2040.3.1"
	ideology = fascism_ideology 
	traits = {
	}
}

create_country_leader = {
	name = "大東亜連合理事会"
	desc = ""
	picture = "GEL.dds"
	expire = "2040.3.1"
	ideology = moderatism
	traits = {
	}
}

recruit_character = GEU_Jonathan
recruit_character = GEU_Gwen
recruit_character = GEU_Bian
recruit_character = GEU_Toon
recruit_character = GEU_Neelam
recruit_character = GEU_KumiKouda
recruit_character = GEU_Tarisa
recruit_character = GEU_Knightley
recruit_character = GEU_takamori
recruit_character = GEU_akaru



###初期将军及び元帥を定義###

###初期提督を定義###
create_navy_leader = {
	name = "Herbert Fitzherbert"
	picture = "25.dds"
	traits = { old_guard_navy }
	skill = 2
	attack_skill = 2
	defense_skill = 2
	maneuvering_skill = 1
	coordination_skill = 2
}
